...is an independent animation collective that only uses Free/Libre and Open Source Software. We aim at combining creativity and technology to support innovative projects in the field of computer-generated imagery. Our work spreads across self-funded projects, commissioned projects, commercial work and training, covering a diverse range of domains and techniques.
...is much more than just the sum of our members' skills and interests. Our projects are diverse in nature. They're the result of the combination of different areas of expertise, serve various purposes and can take a multitude of forms and distinctive looks. We work with 3D and 2D images, static and animated, for a variety of media (film, tv, print and web). .
Animation and illustration to share stories and characters as an art form, for educational, social, entertainment, business or promotion purposes.
Compelling and emotionally engaging stories are a powerful way to express your ideas and foster relationships.
Visual devices, static or animated, to describe and communicate complex information in ways that are easily understood.
Graphic representations of information, data and knowledge are mostly used for scientific, educational, news and marketing purposes.
Visual communication and design for promotional and other commercial purposes. Encompasses a large diversity of devices and formats, including commercials, product visualization, corporate and product identity, animated introductions and logos, presentations and other commercial products (flyers, leaflets, brochures, posters).
Animations and static imagery to facilitate learning and support teaching and instruction in all levels, forms and types of education.
The team is available to share their knowledge and experience through training, tutoring, master-classes, lectures or other presentation formats.
Computer generated imagery for presentation, design and scientific purposes.
From visualization of data (meteorological, physics, medical, biological, chemical, ecological, geographical, etc.) to 3D still renderings and animations for architectural and archaeological visualization, providing an insight and understanding of the phenomenon or data being studied.
3D design, modeling and printing for product visualization, prototyping, education, retail and for domestic use.
Includes accessories, ornamental objects and artifacts replicas.
Hugo Ferreira could tell you when he was born but he's a childish young adult aged 23, so you'll have to do the math. He's currently a freelance animator and 3D artist wannabe located in Oporto (Portugal). He also finds it weird to talk about himself in the third person.
A traveller in a world of uncertainties. Loves music. Loves computers (especially those running open source software). Loves using a computer to do a lot of maths. Loves to learn. Has some issues with describing himself.
I was drawn into the work and exploration in the fields of education and design. The new century opened a door to a journey that took me down several paths. I joined the academia, where I embraced teaching and researching as passions. Along the way I have found Free Software and Free Culture.
Miguel Vale was born in Viseu, Portugal, in 1987, and is currently a lifelong traveller exploring the landscapes of visual arts and design. Curious by nature, a "digital native" with an inexhaustible will to learn, he has an ineluctable will to daily feed his creative mind with learning, dreaming and working.
Passionate about Animation, Education, Free Software and Free Culture (among other things!). When not writing stories or animating, he's staring at a screen watching animation for endless hours. Likes free beer and saying that "Using Free Software is a statement about the world and how we choose to live in it".