- Sintel on 3D World’s October issue! Tuesday, 7 September 2010, 10:40 am
Hoi! (now you know how to wave in Dutch!) So! exciting times here at the Blender Institute, today is our very-really-thistimeforsure last rendering day, next to some color grade we need to do still, b. […] - Rigging Goodie: Armature Layer Names Monday, 6 September 2010, 3:55 pm
Just a small utility I’ve been using to make my life easier, a little addon that lets you assign names to layers in an armature and hide/unhide them in the 3D View Properties area. Download it here,. […] - Bon Voyage Henri! Friday, 3 September 2010, 10:27 pm
Our intrepid intern Henri recently returned home to finish his studies. At the ritual farewell farmstand ice cream, he instinctively adopted the posture of all Frenchmen bearing gifts to this country.. […] - Mushroomer Documentation Published Thursday, 2 September 2010, 9:09 pm
Thanks for all the positive feedback we’re had on the demo video! Due to the interest shown I’ve started a documentation wiki and written a substantial amount of info about the less-than-obvious f. […] - while the cat is away… Wednesday, 1 September 2010, 7:14 pm
So Bassam’s been away in Bulgaria for a couple of weeks and Henri and I mostly had the studio to ourselves. I’ve been working on a mushroom generator for a couple of timelapses – not that tube. […] - Nearly finished! Sunday, 29 August 2010, 11:39 am
Dolf spent the last two weeks here on a wonderful film credits, based on David’s concept art, which added another few minutes to the film! Pablo and Soenke keep trying to make shots even more awesom. […] - Sintel selected for Siggraph Asia festival Wednesday, 25 August 2010, 10:25 am
With a pre-screening copy we are already submitting to festivals, the first approval now is in, for Siggraph! Here’s a snippet of their email: We are very pleased to inform you that your submission. […] - Autumn Internships at Bit Films Tuesday, 24 August 2010, 8:38 pm
Calling all students (18+), recent graduates, and professionals wanting to ply their 3D skills in free software: Applications are open to join Bassam’s team this fall, hosted by the very cool Bit Fi. […] - some quick concepts… Tuesday, 24 August 2010, 7:22 pm
Been meaning to post these for ages… from 4 or 5 weeks ago… I’ve been modeling the train on and off when I’ve not been pythoning – don’t want to give too much away now, just to say that th. […] - Market scene, extras credit Tuesday, 24 August 2010, 11:09 am
Hi all! Here’s the names of artists we’ve used character models and/or animations from, for the market scene. Philip Aigner Andre Souza Inken Meyer Denny Lindberg Stefan Löffler Roger Wickes Pasc. […] - Get Blender graphics on 35mm film Tuesday, 24 August 2010, 9:24 am
We’ve delivered 2 minutes of dpx files, straight from Blender sequencer, to the film lab Cineco here in Amsterdam. The first digital projection in their grading room looked brilliant! (Gigantic new. […] - Texturing and adding dirtyness Sunday, 22 August 2010, 3:33 pm
Version française en dessous. hi, For the last few week, I’ve mainly done some modeling trying to add as much detail as I could so we can use the models in the various close-up shots we have on the. […] - Film Credits, version 2 Friday, 20 August 2010, 10:25 am
Based on all feedback sent to the shop at blender.org address, the credit list has been updated. Please visit the page to check if this has been correctly handled. The list for people who bought the. […] - Sintel official premiere Monday, 16 August 2010, 11:09 am
Just had it confirmed from the Festival committee: Official premiere Sintel: Monday 27 september, 19:30h, in Rembrandt theatre, Utrecht, the Netherlands. This screening is part of the normal festival,. […] - Going to TOSMI, Sofia Bulgaria Friday, 13 August 2010, 9:40 pm
Hi folks, Tube will be on slight slowdown the next couple of weeks, as the local team goes on various hiatus(es? ii? hmmm) . I’ll be in Sofia Bulgaria, teaching with some standup talented Blenderhea. […] - Get Your Very Own Nathan! Thursday, 12 August 2010, 11:33 am
Hello! Nathan here. Since my job on Project Durian is over, I am now seeking work. Specifically I am looking for freelance, consulting, and teaching work. So if anyone has money they would like to thr. […] - Introducing Smooth Tools – better control for smooth operators Tuesday, 10 August 2010, 6:17 pm
Blender only has one choice of smooth algorithm which can be a bit frustrating at times. Blender’s smooth can limited by the world X,Y and Z axes which is great, but it would be better if you coul. […] - Gilgamesh Rigging Monday, 9 August 2010, 10:22 pm
Time to Rig Our character concept art has been finaled for a while (expect a post with pretty pictures soon). All I really need to know is where the joints and outlines are, which I can get from the c. […] - Film credits Thursday, 5 August 2010, 12:23 pm
Find out if we have your name correctly for DVD sponsor credits in the film scroll! Credits list for film. - What we’ve been up to Thursday, 5 August 2010, 9:45 am
2 weeks ago almost the entire team went home. You might be wondering, what we’ve all been doing… well here it is! Life away from Durian, for the most part. Dolf has been making Soesjes! Nathan has. […] - The book is out ! Saturday, 29 May 2010, 11:23 pm
“Digital Movie Making“, the book we have written with Tony Mullen has already got out of the print, we don’t have it yet in our hands but you can see a couple previews at Wiley Publisher’s web. […] - Old Project Revisted- AND FINISHED! Tuesday, 6 April 2010, 5:58 pm
Two weeks ago I was inspired to find something that I could render off quickly in order to test out my skills in blender. See how far I’ve come in the past year when it comes to lighting and all tha. […] - new images Tuesday, 30 March 2010, 8:27 pm
this post is looong overdue! recently, the first final frames of the movie have been dropping in – here are some of them to give you a small taste. not all of them are finished – characters are mi. […] - Adding subtitles in Cinelerra Wednesday, 24 March 2010, 10:36 pm
I needed to add some english subtitles to all my spanish recorded voices, so my english speaking friends could get something of the story. At this point I had all my sound editing stuff for the 2D ani. […] - PH2PC Storyboards – Sequence 19 Sunday, 28 February 2010, 4:00 am
PH2PC Storyboards – Sequence 19PH2PC Storyboards – Sequence 19 - PH2PC Storyboards – Sequence 18 Saturday, 27 February 2010, 3:54 am
PH2PC Storyboards – Sequence 18PH2PC Storyboards – Sequence 18 - Camera mapping a matte Friday, 26 February 2010, 10:35 pm
Modeling and texturing all objects visible in a 3D scene is not something REALLY needed. A great time-saver technique often underrated is to create a matte painting and then map it onto simple 3D obje. […] - PH2PC Storyboards – Sequence 17 Friday, 26 February 2010, 3:45 am
PH2PC Storyboards – Sequence 17PH2PC Storyboards – Sequence 17 - PH2PC Storyboards – Sequence 16 Friday, 26 February 2010, 3:34 am
PH2PC Storyboards – Sequence 16PH2PC Storyboards – Sequence 16 - UnGraceful Ramble #3 – LDraw to Blender Thursday, 25 February 2010, 5:07 pm
In this update/tutorial I go through what I’m working on and show you how I’m doing it. If you’ve ever wondered how to get LDraw models into blender (especially big ones) this is for you. - PH2PC Storyboards – Sequence 15 Thursday, 25 February 2010, 3:14 am
PH2PC Storyboards – Sequence 15PH2PC Storyboards – Sequence 15 - Matte Painting Wednesday, 24 February 2010, 3:59 am
One of the things I enjoy the most is matte painting. Mattes are a huge time saving allowing us to skip modeling and texturing job, specially in shots like this, where the characters just pass by with. […] - PH2PC Storyboards – Sequence 14 Wednesday, 24 February 2010, 3:03 am
PH2PC Storyboards – Sequence 14 PH2PC Storyboards – Sequence 14 - PH2PC Storyboards – Sequence 13 Tuesday, 23 February 2010, 2:57 am
PH2PC Storyboards – Sequence 13 PH2PC Storyboards – Sequence 13 - PH2PC Storyboards – Sequence 12 Sunday, 21 February 2010, 2:42 am
PH2PC Storyboards – Sequence 12 .. PH2PC Storyboards – Sequence 12
























